Initial 3D modeling, with an emphasis on low-polygon count to exaggerate the look and feel of a plastic model kit. Limbs were created with simple and rigid rigging in mind to give toy-like movment.



3D Model Creation
Use of restraints during the rigging process allowed for consistent ant realistic articulation. All joints could be easily manipulated and posed the same way as a real life figure.
Character Rigging



Process + Creation






A 3D animation made for a conceptual BANDAI advertisement. A short TV spot featuring the classic mech from the anime Mobile Suit Gundam.
Modeled and rendered in Blender, composited with sound in Adobe After Effects.
Bandai "Never Too Big to Dream" Advert


November 2025
